Badminton

Badminton is a racquet sport played by either two opposing players (singles) or two opposing pairs (doubles), who take positions on opposite halves of a rectangular court that is divided by a net. Players score points by striking a shuttlecock with their racquet so that it passes over the net and lands in their opponents' half of the court. A rally ends once the shuttlecock has struck the ground, and each side may only strike the shuttlecock once before it passes over the net.

The shuttlecock (or shuttle) is a feathered projectile whose unique aerodynamic properties cause it to fly differently from the balls used in most racquet sports; in particular, the feathers create much higher drag, causing the shuttlecock to decelerate more rapidly than a ball. Shuttlecocks have a much higher top speed, when compared to other racquet sports. Because shuttlecock flight is affected by wind, competitive badminton is best played indoors. Badminton is also played outdoors as a casual recreational activity, often as a garden or beach game.

Since 1992, badminton has been an Olympic sport with five events:

   Men's singles

   Women's singles

   Men's doubles

   Women's doubles

   Mixed doubles, in which each pair consists of a man and a woman.

At high levels of play, the sport demands excellent fitness: players require aerobic stamina, agility, strength, speed and precision. It is also a technical sport, requiring good motor coordination and the development of sophisticated racquet movements.

History and development

The beginnings of Badminton can be traced to mid-19th century British India, where it was created by British military officers stationed there. Early photographs show Englishmen adding a net to the traditional English game of battledore and shuttlecock.

The International Badminton Federation (IBF) (now known as Badminton World Federation) was established in 1934 with Canada, Denmark, England, France, the Netherlands, Ireland, New Zealand, Scotland, and Wales as its founding members. India joined as an affiliate in 1936. The BWF now governs international badminton and develops the sport globally.

Laws of the game

The following information is a simplified summary of the Laws

Playing court dimensions

The court is rectangular and divided into halves by a net. Courts are usually marked for both singles and doubles play, although the laws permit a court to be marked for singles only. The doubles court is wider than the singles court, but both are the same length. The exception, which often causes confusion to newer players, is that the doubles court has a shorter serve-length dimension.

The full width of the court is 6.1 metres (20 ft), and in singles this width is reduced to 5.18 metres (17 ft). The full length of the court is 13.4 metres (44 ft). The service courts are marked by a centre line dividing the width of the court, by a short service line at a distance of 1.98 metres (6 ft 6 inch) from the net, and by the outer side and back boundaries. In doubles, the service court is also marked by a long service line, which is 0.78 metres (2 ft 6 inch) from the back boundary.

The net is 1.55 metres (5 ft 1 inch) high at the edges and 1.524 metres (5 ft) high in the centre. The net posts are placed over the doubles sidelines, even when singles is played.

There is no mention in the Laws of Badminton of a minimum height for the ceiling above the court. Nonetheless, a badminton court will not be suitable if the ceiling is likely to be hit on a high serve.

Equipment laws

The Laws specify which equipment may be used. In particular, the Laws restrict the design and size of racquets and shuttlecocks. The Laws also provide for testing a shuttlecock for the correct speed:

  To test a shuttlecock, use a full underhand stroke which makes contact with the shuttlecock over the back boundary line. The shuttlecock shall be hit at an upward angle and in a direction parallel to the side lines.

  A shuttlecock of the correct speed will land not less than 530 mm and not more than 990 mm short of the other back boundary line.

Scoring system and service

The basics

Each game is played to 21 points, with players scoring a point whenever they win a rally (this differs from the old system, where players could only win a point on their serve). A match is the best of three games.

At the start of the rally, the server and receiver stand in diagonally opposite service courts.

The server hits the shuttlecock so that it would land in the receiver's service court. This is similar to tennis, except that a badminton serve must be hit below waist height and with the racquet shaft pointing downwards, the shuttlecock is not allowed to bounce and in badminton, the players stand inside their service courts unlike tennis. When the serving side loses a rally, the serve passes to their opponent(s) (unlike the old system, there is no "second serve" in doubles).

In singles, the server stands in his right service court when his score is even, and in his left service court when his score is odd.

In doubles, if the serving side wins a rally, the same player continues to serve, but he changes service courts so that he serves to each opponent in turn. If the opponents win the rally and their new score is even, the player in the right service court serves; if odd, the player in the left service court serves. The players' service courts are determined by their positions at the start of the previous rally, not by where they were standing at the end of the rally. A consequence of this system is that, each time a side regains the service, the server will be the player who did not serve last time.

Details

When the server serves, the shuttlecock must pass over the short service line on the opponents' court or it will count as a fault.If the score reaches 20-all, then the game continues until one side gains a two point lead (such as 24-22), up to a maximum of 30 points (30-29 is a winning score).

At the start of a match, a coin is tossed. The winners of the coin toss may choose whether to serve or receive first, or they may choose which end of the court they wish to occupy. Their opponents make the remaining choice. In less formal settings, the coin toss is often replaced by hitting a shuttlecock into the air: whichever side the corked end points will be the side that serves first.

In subsequent games, the winners of the previous game serve first. These can also be called rubbers. If one team wins a game they play once more and if they win again they win that match, but if they lose they play one more match to find the winning team. For the first rally of any doubles game, the serving pair may decide who serves and the receiving pair may decide who receives. The players change ends at the start of the second game; if the match reaches a third game, they change ends both at the start of the game and when the leading pair's score reaches 11 points.

The server and receiver must remain within their service courts, without touching the boundary lines, until the server strikes the shuttlecock. The other two players may stand wherever they wish, so long as they do not insight the opposing server or receiver.

Faults

Players win a rally by striking the shuttlecock over the net and onto the floor within the boundaries of their opponents' court ( Singles: the side tramlines are out, but the back tramline is in. Doubles: the side tramlines are in, but the back tramline is out (service only)). Players also win a rally if their opponents commit a fault. The most common fault in badminton is when the players fail to return the shuttlecock so that it passes over the net and lands inside their opponents' court, but there are also other ways that players may be faulted.

Several faults pertain specifically to service. A serving player shall be faulted if the shuttlecock is above his waist (defined as his lowest rib) at point of contact, or if his racket's head is not pointing downwards at the moment of impact. This particular law was modified in 2006: previously, the server's racket had to be pointing downwards to the extent that the racket head was below the hand holding the racket; and now, any angle below the horizontal is acceptable.

Neither the server nor the receiver may lift a foot until the server has struck the shuttlecock. The server must also initially hit the base (cork) of the shuttlecock, although he may afterwards also hit the feathers as part of the same stroke. This law was introduced to ban an extremely effective service style known as the S-serve or Sidek serve, which allowed the server to make the shuttlecock spin chaotically in flight.

Each side may only strike the shuttlecock once before it passes back over the net; but during a single stroke movement, a player can contact a shuttlecock twice (this happens in some sliced shots). A player may not, however, hit the shuttlecock once and then hit it with a new movement, nor may he carry and sling the shuttlecock on his racket. It is a fault if the shuttlecock hits the ceiling.

Lets

If a let is called, the rally is stopped and replayed with no change to the score. Lets may occur due to some unexpected disturbance such as a shuttlecock landing on court (having been hit there by players on an adjacent court) or in small halls the shuttle may touch an overhead rail which can be classed as a let.

If the receiver is not ready when the service is delivered, a let shall be called; yet, if the receiver attempts to return the shuttlecock, he shall be judged to have been ready. There is no let if the shuttlecock hits the tape (even on service).

Equipment

Racquets

Badminton racquets are light, with top quality racquets weighing between 79 and 91 grams including the strings. They are composed of many different materials ranging from carbon fibre composite (graphite reinforced plastic) to solid steel, which may be augmented by a variety of materials. Carbon fibre has an excellent strength to weight ratio, is stiff, and gives excellent kinetic energy transfer. Before the adoption of carbon fibre composite, racquets were made of light metals such as aluminum. Earlier still, racquets were made of wood. Cheap racquets are still often made of metals such as steel, but wooden racquets are no longer manufactured for the ordinary market, due to their excessive mass and cost. Nowadays, nanomaterials such as fullerene and carbon nanotubes are added to rackets giving them greater durability.

There is a wide variety of racquet designs, although the Laws limit the racquet size and shape. Different racquets have playing characteristics that appeal to different players. The traditional oval head shape is still available, but an isometric head shape is increasingly common in new racquets. They are most popular to most players.

Strings

Badminton strings are thin, high performing strings in the range of about 0.65 to 0.73 mm thickness. Thicker strings are more durable, but many players prefer the feel of thinner strings. String tension is normally in the range of 80 to 130 N (18 to 36 lbf). Recreational players generally string at lower tensions than professionals, typically between 18 and 25 lbf (110 N). Professionals string between about 25 and 36 lbf (160 N).

It is often argued that high string tensions improve control, whereas low string tensions increase power. The arguments for this generally rely on crude mechanical reasoning, such as claiming that a lower tension string bed is more bouncy and therefore provides more power. This is in fact incorrect, for a higher string tension can cause the shuttle to slide off the racquet and hence make it harder to hit a shot accurately. An alternative view suggests that the optimum tension for power depends on the player: the faster and more accurately a player can swing their racquet, the higher the tension for maximum power. Neither view has been subjected to a rigorous mechanical analysis, nor is there clear evidence in favour of one or the other. The most effective way for a player to find a good string tension is to experiment.

Grip

The choice of grip allows a player to increase the thickness of his racquet handle and choose a comfortable surface to hold. A player may build up the handle with one or several grips before applying the final layer.

Players may choose between a variety of grip materials. The most common choices are PU synthetic grips or towelling grips. Grip choice is a matter of personal preference. Players often find that sweat becomes a problem; in this case, a drying agent may be applied to the grip or hands, sweatbands may be used, the player may choose another grip material or change his grip more frequently.

There are two main types of grip: replacement grips and overgrips. Replacement grips are thicker, and are often used to increase the size of the handle. Overgrips are thinner (less than 1 mm), and are often used as the final layer. Many players, however, prefer to use replacement grips as the final layer. Towelling grips are always replacement grips. Replacement grips have an adhesive backing, whereas overgrips have only a small patch of adhesive at the start of the tape and must be applied under tension; overgrips are more convenient for players who change grips frequently, because they may be removed more rapidly without damaging the underlying material.

Shuttlecock

A shuttlecock (often abbreviated to shuttle and also commonly known as a bird) is a high-drag projectile, with an open conical shape: the cone is formed from sixteen overlapping feathers embedded into a rounded cork base. The cork is covered with thin leather or synthetic material.

Synthetic shuttles are often used by recreational players to reduce their costs as feathered shuttles break easily. These nylon shuttles may be constructed with either natural cork or synthetic foam base, and a plastic skirt.

Additionally, nylon shuttlecocks come in three varieties, each variety for a different range of temperatures. These three varieties are known as green (slow speed which will give you an extra 40% hang time/shot length), blue (middle speed), and red (fast speed). The colours, and therefore speeds, are indicated by coloured strips fastened around the cork. In colder temperatures, a faster shuttle is used, and in hotter climates, a slower one is chosen.

Shoes

Badminton shoes are lightweight with soles of rubber or similar high-grip, non-marking materials.

Compared to running shoes, badminton shoes have little lateral support. High levels of lateral support are useful for activities where lateral motion is undesirable and unexpected. Badminton, however, requires powerful lateral movements. A highly built-up lateral support will not be able to protect the foot in badminton; instead, it will encourage catastrophic collapse at the point where the shoe's support fails, and the player's ankles are not ready for the sudden loading, which can cause sprains. For this reason, players should choose badminton shoes rather than general trainers or running shoes, because proper badminton shoes will have a very thin sole, lower a person's centre of gravity, and therefore result in fewer injuries. Players should also ensure that they learn safe and proper footwork, with the knee and foot in alignment on all lunges. This is not only a safety concern, as proper footwork is critical in order to move effectively around the court.

The strokes

The Service

  The short service

 The flick service

  The high service

 The drive service

Return of Service

The foremost idea in your mind when receiving service should be to hit the shuttle down. The stance you adopted should be the same no matter whether you are playing singles or doubles. You have to be capable of dealing with every type of service. Stand in your receiving court, about 3 feet from the center service line and one to two/three (lady) feet behind the short service. Place your left foot forward so that your feet are comfortable apart and you are evenly balanced. Bend the knees a little and lean slightly forward, so that your weight is mainly over your front foot. Hold your racket in front of you, with the head of the racket up and just above the height of the net, in a forehand grip.

It will take time to develop the ability to stand so close to the short service line and still be able to get back to deal with the flick service.

Your reply to a short serve will depend on how early you can intercept the shuttle. Once you defined it as a short service, push off with the back foot, with the racket raised in front of you, towards the shuttle and do not wait until it reaches you, cut it off ASAP. If you can meet the shuttle just as it crosses and is still above the net, a sharp dab downwards is the answer. You will not have time for a backswing so you have to rely on a wrist action for power.

When a download stroke is not possible, you will have to drop the racket head beneath the shuttle and stroke it back as close to the tape as possible. If a high service is delivered, you will have ample time to move back and deal with the shot as you would any other overhead stroke. The best reply is a smash. You may be deceived by a flick service and if you really are deceived you must make the best of it. Move quickly backwards and if you can smash the shuttle. Often you will not be able to get behind a good flick service and you will be left with either a drop shot or a clear. Try to ensure your reply is to a spot that your opponent have left unguarded.

To return a drive service, because a drive service is so flat and fast, the best return is to put the face of your racket in its path to allow the shuttle to bounce off it. Use your wrist to flick it downwards or upwards to a suitable space or aim directly to your opponent so he will not have sufficient time to return.

The Overhead Forehand Strokes

Although most of the advanced user can deal with smash, clear and drop shot with forehand as well as backhand, the clear is the most important in the group when backhand is played. Most player especially novices find the backhand corner of the court rather difficult to cope with and naturally their opponents tend to take advantage of this fact.

A sound backhand clear has therefore come to be recognized as the main defensive measure to be taken. The ability to execute an effective backhand clear depends entirely on a very powerful wrist flicking action and perfect timing.

Very few player can be really effective with the fackhand smash unless it is a sitter near the net. It is not a shot to be played from the base line area nor even from as far back in court as you would expect to be able to play your forehand smash. Play it from mid or forcourt area and place the shuttle in proper position to make it an effective skill.

Backhand Strokes Forehand Strokes

Strategy

To win in badminton, players need to employ a wide variety of strokes in the right situations. These range from powerful jumping smashes to delicate tumbling net returns. Often rallies finish with a smash, but setting up the smash requires subtler strokes. For example, a netshot can force the opponent to lift the shuttlecock, which gives an opportunity to smash. If the netshot is tight and tumbling, then the opponent's lift will not reach the back of the court, which makes the subsequent smash much harder to return.

Doubles

Both pairs will try to gain and maintain the attack, smashing downwards when possible. Whenever possible, a pair will adopt an ideal attacking formation with one player hitting down from the rearcourt, and his partner in the midcourt intercepting all smash returns except the lift. If the rearcourt attacker plays a dropshot, his partner will move into the forecourt to threaten the net reply. If a pair cannot hit downwards, they will use flat strokes in an attempt to gain the attack.

Singles

The singles court is narrower than the doubles court, but the same length, serve in the single and double back box is out. Since one person needs to cover the entire court, singles tactics are based on forcing the opponent to move as much as possible; this means that singles strokes are normally directed to the corners of the court. Players exploit the length of the court by combining lifts and clears with drop shots and net shots. Smashing is less prominent in singles than in doubles because players are rarely in the ideal position to execute a smash, and smashing often leaves the smasher vulnerable if the smash is returned.

Mixed doubles

In mixed doubles, both pairs try to maintain an attacking formation with the woman at the front and the man at the back. This is because the male players are substantially stronger, and can therefore produce smashes that are more powerful. As a result, mixed doubles requires greater tactical awareness and subtler positional play. Clever opponents will try to reverse the ideal position, by forcing the woman towards the back or the man towards the front. In order to protect against this danger, mixed players must be careful and systematic in their shot selection.

Governing bodies

The Badminton World Federation (BWF) is the internationally recognized governing body of the sport. Five regional confederations are associated with the BWF:

  Asia: Badminton Asia Confederation (BAC)

  Africa: Badminton Confederation of Africa (BCA)

  Americas: Badminton Pan Am (North America and South America belong to the same confederation; BPA)

  Europe: Badminton Europe (BE)

  Oceania: Badminton Oceania (BO)

The Badminton World Federation (BWF) is the international governing body for the sport of badminton. Founded in 1934 as the International Badminton Federation with nine member nations (Canada, Denmark, England, France, Ireland, Netherlands, New Zealand, Scotland and Wales), the BWF has since expanded to 159 member nations around the world. On September 24, 2006, at the Extraordinary General Meeting in Madrid, it was decided to adopt the new name Badminton World Federation (BWF).

Its head office was located in Cheltenham, UK since its founding, but on October 1, 2005, was relocated to Kuala Lumpur. Its current president is Kang Young Joong.

Competitions

The BWF organizes several international competitions, including the Thomas Cup, the premier men's event, and the Uber Cup, the women's equivalent. The competitions take place once every two years. More than 50 national teams compete in qualifying tournaments within continental confederations for a place in the finals. The final tournament involves 12 teams, following an increase from eight teams in 2004.

The Sudirman Cup, a mixed team event held once every two years, began in 1989. It is divided into seven groups based on the performance of each country. To win the tournament, a country must perform well across all five disciplines (men's doubles and singles, women's doubles and singles, and mixed doubles). Like association football (soccer), it features a promotion and relegation system in every group.

Individual competition in badminton was a demonstration event in the 1972 and 1988 Summer Olympics. It became a Summer Olympics sport at the Barcelona Olympics in 1992. The 32 highest ranked badminton players in the world participate in the competition, and each country submitting three players to take part. In the BWF World Championships, only the highest ranked 64 players in the world, and a maximum of three from each country, can participate in any category.

All these tournaments, along with the BWF World Junior Championships, are level one tournaments.At the start of 2007, the BWF also introduce a new tournament structure: the BWF Super Series. This level two tournament will stage twelve open tournaments around the world with 32 players (half the previous limit). The players collect points that determine whether they can play in Super Series Final held at the year end.

Level paybtawsan tournaments will consist of Grand Prix Gold and Grand Prix event. Top players can collect the world ranking points and enable them to play in the BWF Super Series open tournaments. These include the regional competitions in Asia (Badminton Asia Championships) and Europe (European Badminton Championships), which produce the world's best players as well as the Pan America Badminton Championships.

The level four tournaments, known as International Challenge, International Series and Future Series, encourages participation by junior players.

Comparisons with other racquet sports

Badminton is frequently compared to tennis. The following is a list of uncontentious comparisons:

  In tennis, the ball may bounce once before the player hits it; in badminton, the rally ends once the shuttlecock touches the floor.

  In tennis, the serve is dominant to the extent that the server is expected to win most of his service games; a break of service, where the server loses the game, is of major importance in a match. In badminton, however, the serving side and receiving side have approximately equal opportunity to win the rally.

  In tennis, the server is allowed two attempts to make a correct serve; in badminton, the server is allowed only one attempt.

  In tennis, a let is played on service if the ball hits the net tape; in badminton, there is no let on service.

  The tennis court is larger than the badminton court.

  Tennis racquets are about four times heavier than badminton racquets, 10-12 ounces (approximately 284-340 grams) versus 70-105 grams. Tennis balls are more than eleven times heavier than shuttlecocks, 57 grams versus 5 grams.

  The fastest recorded tennis stroke is Andy Roddick's 153 mph (246 km/h) serve; the fastest recorded badminton stroke is Tan Boon Heung's 261 mph (420 km/h) smash.

Comparisons of speed and athletic requirements

Statistics such as the 261 mph (420 km/h) smash speed, above, prompt badminton enthusiasts to make other comparisons that are more contentious.

A more balanced approach suggests the following comparisons, although these also are subject to dispute:

  Badminton, especially singles, requires substantially greater aerobic stamina than tennis; the level of aerobic stamina required by badminton singles is similar to squash singles, although squash may have slightly higher aerobic requirements.

  Tennis requires greater upper body and core strength than badminton.

  Badminton requires greater explosive leg strength than tennis, and badminton men's doubles probably requires much greater explosive leg strength than any other racket sport due to the demands of performing multiple consecutive jumping smashes.

  Badminton requires much greater explosive athleticism than tennis and somewhat greater than squash, with players required to jump for height or distance.

  Badminton requires significantly faster reaction times than either tennis or squash, although table tennis may require even faster reaction times. The fastest reactions in badminton are required in men's doubles, when returning a powerful smash.

Comparisons of technique

Badminton and tennis techniques differ substantially. The lightness of the shuttlecock and of badminton rackets allow badminton players to make use of the wrist and fingers much more than tennis players; in tennis the wrist is normally held stable, and playing with a mobile wrist may lead to injury. For the same reasons, badminton players can generate power from a short racket swing: for some strokes such as net kills, an elite player's swing may be less than 5 cm. For strokes that require more power, a longer swing will typically be used, but the badminton racket swing will rarely be as long as a typical tennis swing.

Distinctive characteristics of the shuttlecock

The shuttlecock differs greatly from the balls used in most other racquet sports.

Aerodynamic drag and stability

The feathers impart substantial drag, causing the shuttlecock to decelerate greatly over distance. The shuttlecock is also extremely aerodynamically stable: regardless of initial orientation, it will turn to fly cork-first, and remain in the cork-first orientation. One consequence of the shuttlecock's drag is that it requires considerable skill to hit it the full length of the court, which is not the case for most racquet sports. The drag also influences the flight path of a lifted (lobbed) shuttlecock: the parabola of its flight is heavily skewed so that it falls at a steeper angle than it rises. With very high serves, the shuttlecock may even fall vertically.

Spin

Balls may be spun to alter their bounce (for example, topspin and backspin in tennis), and players may slice the ball (strike it with an angled racket face) to produce such spin; but, since the shuttlecock is not allowed to bounce, this does not apply to badminton. Slicing the shuttlecock so that it spins, however, does have applications, and some are particular to badminton. Slicing the shuttlecock from the side may cause it to travel in a different direction from the direction suggested by the player's racket or body movement. This is used to deceive opponents.

  Slicing the shuttlecock from the side may cause it to follow a slightly curved path (as seen from above), and the deceleration imparted by the spin causes sliced strokes to slow down more suddenly towards the end of their flight path. This can be used to create dropshots and smashes that dip more steeply after they pass the net.

  When playing a netshot, slicing underneath the shuttlecock may cause it to turn over itself (tumble) several times as it passes the net. This is called a spinning netshot or tumbling netshot. The opponent will be unwilling to address the shuttlecock until it has corrected its orientation.

Due to the way that its feathers overlap, a shuttlecock also has a slight natural spin about its axis of rotational symmetry. The spin is in a counter-clockwise direction as seen from above when dropping a shuttlecock. This natural spin affects certain strokes: a tumbling netshot is more effective if the slicing action is from right to left, rather than from left to right.